﻿using UnityEngine;
using System.Collections;

public class RecommendFriend : MonoBehaviour
{
	[System.NonSerialized] public FriendModel friendData;

	public UILabel nameLabel;
	public UILabel levelLabel;
	public UILabel lastAccessLabel;
	public UILabel gradeLabel;
	public UILabel allianceNameLabel;
	
	public UIToggle trademarkToggle;
	
	public GameObject allianceGroup;
	public GameObject allianceNoneGroup;

	void Awake()
	{
		allianceGroup.SetActive(false);
		allianceNoneGroup.SetActive(true);
	}
}
